Just how demanding is Monster Hunter World’s PC port? Is it really heavy on CPU as coverage of the closed beta seemed to suggest? And if so, what PC hardware is actually required to run the game at a consistent 60 frames per second? We went into this one expecting a battle – lowering CPU requirements is far more challenging with far less room for manoeuvre than tweaking graphics settings. But after extensive testing, the reality is that it is… Read original at Eurogamer — https://www.eurogamer.net/articles/digitalfoundry-2018-what-does-it-takes-to-run-monster-hunter-world-pc-at-1080p60 URL of source article.