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YouTube VR Finally Arrives On SteamVR

The official YouTube VR app has at long last made its way to Steam. Earlier this week YouTube finally released their official VR app for the HTC Vive, Oculus Rift and Windows VR platforms via SteamVR in one of the most low profile launches of 2017. The official solution to…

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These Artists Just Remixed An Epic Tilt Brush Star Wars Painting

Six artists, one giant collaborative VR painting. We’ve already seen what’s possible when you get VR tools like Tilt Brush in the hands of artists. Whether bringing familiar childhood characters to life live on television or taking turns to create the ultimate hot dog VR sketch, Tilt Brush is a…

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This Platform is Using Blockchain to Sell Unlimited Concert Seats in VR

CEEK VR wants to help artists create, scale and monetize virtual experiences. Unless you’ve got your head buried in some deep sand somewhere, you’ll be at least vaguely aware of the amazing rise in the value of Bitcoin. Many tech companies have been getting in on the action, bypassing traditional…

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Video: Capy Games’ Super Time Force and the paradox of time travel

In this 2014 GDC session Capy Games’ technical director Kenneth Yeung discusses the game design difficulties of time manipulation in Super Time Force. … Source / Read More Author: Powered by WPeMatico Advertisements

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YouTube VR Finally Arrives On SteamVR

The official YouTube VR app has at long last made its way to Steam. Earlier this week YouTube finally released their official VR app for the HTC Vive, Oculus Rift and Windows VR platforms via SteamVR in one of the most low profile launches of 2017. The official solution to…

Read More...

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These Artists Just Remixed An Epic Tilt Brush Star Wars Painting

Six artists, one giant collaborative VR painting. We’ve already seen what’s possible when you get VR tools like Tilt Brush in the hands of artists. Whether bringing familiar childhood characters to life live on television or taking turns to create the ultimate hot dog VR sketch, Tilt Brush is a…

Read More...

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This Platform is Using Blockchain to Sell Unlimited Concert Seats in VR

CEEK VR wants to help artists create, scale and monetize virtual experiences. Unless you’ve got your head buried in some deep sand somewhere, you’ll be at least vaguely aware of the amazing rise in the value of Bitcoin. Many tech companies have been getting in on the action, bypassing traditional…

Read More...

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Video: Capy Games’ Super Time Force and the paradox of time travel

In this 2014 GDC session Capy Games’ technical director Kenneth Yeung discusses the game design difficulties of time manipulation in Super Time Force. … Source / Read More Author: Powered by WPeMatico Advertisements

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Ubisoft tech UX director David Lightbown explores the history of Unreal Engine

Ubisoft’s David Lightbown joined us to analyze the history of Unreal Engine and explain what existing coding tools informed its development. … Source / Read More Author: Powered by WPeMatico Advertisements

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Minecraft was the reason the Mirai botnet was created

Wired recently published a piece interviewing several people who were involved in analyzing and investigating the Mirai botnet malware, which had roots in Minecraft server hacking. … Source / Read More Author: Powered by WPeMatico Advertisements

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The FCC votes to overturn net neutrality

The Federal Communications Commission voted today on the decision to overturn net neutrality. … Source / Read More Author: Powered by WPeMatico Advertisements

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Get a job: Insomniac Games is hiring a Lead VFX Artist

Insomniac Games is searching for a Lead VFX Artist to maintain established quality and artistic consistency, by high visual standards and project style. … Source / Read More Author: Powered by WPeMatico Advertisements

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Google Play kicks off ‘Change the Game’ to promote gender diversity in mobile games

The new initiative aims to promote diversity, celebrate female experiences, and empower women that create and play video games. … Source / Read More Author: Powered by WPeMatico Advertisements

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Best of 2017: ‘Make me think, make me move’: Doom’s deceptively simple design

Doom’s apparent simplicity belies a core design that is difficult to achieve. Gamasutra caught up with Id Software’s Marty Stratton and Hugo Martin to talk demon-slaying game design. … Source / Read More Author: Powered by WPeMatico Advertisements

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GDC Speaker Q& A: Ubisoft devs discuss the development of For Honor

Ubisoft’s Damien Kieken and Roman Campos will be at GDC 2018 to present the talk ‘For Honor’: From a Great Launch to a Challenging Live Period. … Source / Read More Author: Powered by WPeMatico Advertisements

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Disney acquires the bulk of 21st Century Fox in $52.4B deal

The agreement gives Disney 21st Century Fox’s film and television businesses, as well as its 30 percent stake in Hulu. … Source / Read More Author: Powered by WPeMatico Advertisements

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The struggle to make sci-fi space colonies feel grounded in Aven Colony

Mothership’s Paul Tozour opens up a bit about how, through specific design and writing choices, the studio tried to make its sci-fi space colony management sim feel human and grounded. … Source / Read More Author: Powered by WPeMatico Advertisements

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Blog: How I made a Game Boy game in 2017

What does it take to release a new game cartridge for the Game Boy in 2017? Here’s my experience, with a lot of details on the tools I used and the challenges I faced. … Source / Read More Author: Powered by WPeMatico Advertisements

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At GDC 2018, see how a diverse writers’ room created the Life Is Strange prequel

At GDC 2018 Deck Nine Games narrative director Zak Garriss will be delivering a talk on how the team adapted a TV writers’ room approach to create Life Is Strange: Before the Storm. … Source / Read More Author: Powered by WPeMatico Advertisements

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Dreamscape Immersive & Nickelodeon Partner on Location-Based VR

The location-based VR startup headed by Disney and DreamWorks veterans, has teamed up with Nickelodeon to produce an experience based on Nickelodeon’s intellectual property. Location-based VR is on the rise. The immersive free-roaming virtual experiences are the culmination of VR’s most current advanced technology, delivering arguably the most captivating and…

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Final Cut Pro X Arrives With 360 VR Video Editing

View your 360° video projects in realtime on a HTC Vive. During Apple’s June developer conference, we finally got a glimpse of what we’ve all been patiently waiting for—Apple embracing VR. In a trio of announcements, Apple revealed that Valve would be bringing SteamVR and HTC Vive to the new…

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Art Design Deep Dive: Getting official South Park art into The Fractured But Whole

Ubisoft’s Darryl Kay explains how the team created an art pipeline that could seamlessly ingest the assets received from the South Park TV show and integrate them directly into the Snowdrop engine.  … Source / Read More Author: Powered by WPeMatico Advertisements

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Battlegrounds’ PlayerUnknown argues for better protection against copycat games

Creator of PlayerUnknown’s Battlegrounds Brendan Greene discusses his frustration over copycat games in an interview with the BBC. … Source / Read More Author: Powered by WPeMatico Advertisements

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Crytek sues Star Citizen devs for copyright infringement, breach of contract

UPDATE The complaint stems from a number of incidents surrounding the development of Star Citizen, the devs’ online space exploration game which used CryEngine for the bulk of its development. … Source / Read More Author: Powered by WPeMatico Advertisements

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This Doctor Who VR Game Lets You Pilot The TARDIS

Now you can fly through the space-time vortex. We already know how hard it can be to keep track of time while in VR. But now imagine you’re in the Doctor Who TARDIS, journeying through the depths of space time. Transporting into vortexes from past eras, from the current vortex…

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See Original, Exclusive Star Wars Artwork in VR

Linden Lab opens VR exhibit in Sansar to coincide with The Last Jedi movie release. Can you feel it? There’s an unbearable frisson of anticipation among the legions of Star Wars fans this holiday season alongside the release of The Last Jedi. But apart from having to handle this excruciating wait,…

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Get a job: QC Games is hiring a Software Engineer

Texas-based QC Games is hiring a Software Engineer to be responsible for owning the implementation and support of features for games, the creation of games, and game services. … Source / Read More Author: Powered by WPeMatico Advertisements

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Ahead of FCC vote, Twitch CEO speaks on importance of net neutrality

“[Net neutralitly] repeal could have a serious impact on our community, especially for our creators who do so much to make Twitch the unique place it is.” … Source / Read More Author: Powered by WPeMatico Advertisements

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Best of 2017: The physics of trains in Assassin’s Creed: Syndicate

Ubisoft gameplay engineer Bartlomiej Waszak goes in-depth on the custom simulator that the studio created to model the physics of trains in Assassin’s Creed Syndicate. … Source / Read More Author: Powered by WPeMatico Advertisements

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Indie publisher Raw Fury closes $600k seed funding round

The investment will allow Raw Fury to bring more games onto its publishing label than originally planned during 2018 and will fund the hiring of additional personnel to work with devs. … Source / Read More Author: Powered by WPeMatico Advertisements

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Blog: The five most common indie game PR mistakes

A run-down of the easiest traps to fall into, and advice on how any and all developers — including those without any budget to speak of — can avoid them. … Source / Read More Author: Powered by WPeMatico Advertisements

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Patreon backs away from controversial fee restructuring plan

Patreon won’t alter the way service fees are levied as explained last week, but persists the system will have to change in the future. … Source / Read More Author: Powered by WPeMatico Advertisements

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16 Bit Super Mario Receives New Life With ARKit

Old school Mario makes the leap to real-life thanks to AR. I don’t think Mario will ever die. The legendary video game icon has seen countless iterations since his original reveal back in 1985 and has managed to remain relevant in gaming and pop culture for over 30 years. We’ve…

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Why Device 6 dev Simogo is taking a break from mobile games

It seems like a big deal for the studio, and a significant bellwether for mobile game devs, so Gamasutra quickly talks with Simogo cofounder Simon Flesser to find out more about the decision. … Source / Read More Author: Powered by WPeMatico Advertisements

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Video: Visual designer Peter Chan shares how artists can revitalize their creativity

In this 2014 GDC session, visual designer Peter Chan discusses how artists of all skill levels can rediscover their creative drive even in the face of adversity. … Source / Read More Author: Powered by WPeMatico Advertisements

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Why BioWare decided to create Mass Effect instead of Star Wars: KotOR 2

Longtime BioWare team member James Ohlen explores the development of Knights of the Old Republic and explains how its influence can still be felt in later BioWare games. … Source / Read More Author: Powered by WPeMatico Advertisements

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Weekly Jobs Roundup: Insomniac Games, Gamehouse, and more are hiring now

This week’s roundup of game development job openings includes companies looking to hire animators, engineers, programmers, and release managers. … Source / Read More Author: Powered by WPeMatico Advertisements

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Best of 2017: No industry for old men (or women)

Ageism, fatigue, frustration and hope: what is it like to grow old in the video game industry? … Source / Read More Author: Powered by WPeMatico Advertisements

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Bungie tweaks expansion-locked Destiny 2 modes in wake of player criticism

The dev says that it planned to lock certain end-game activities behind each new expansion in an effort to keep those modes competitive, but that the decision was poorly received. … Source / Read More Author: Powered by WPeMatico Advertisements

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Q& A: Bethesda opens up about Fallout 4 VR and the plunge into VR game dev

Fallout 4 VR is out today, and here lead producer Andrew Scharf chats with Gamasutra about the ups and downs of making Bethesda’s big, sprawling games accessible to players in VR.  … Source / Read More Author: Powered by WPeMatico Advertisements

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Blog: Engineering Kongregate’s big SSL switch

An explanation of the engineering work behind Kongregate’s switch to SSL. … Source / Read More Author: Powered by WPeMatico Advertisements

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Learn to make great interactive experiences for mobile at GDC 2018

At GDC 2018 a panel of mobile story experts from Inkle (80 Days), Big Fish Games (Lifeline), and Pocket Gems (Episode) will discuss and debate how to create great narrative experiences for mobile. … Source / Read More Author: Powered by WPeMatico Advertisements

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Interactive VR Memorial Honors Victims of Atomic Bombs

The first-of-its-kind VR experience incorporates real testimonies and photogrammetry to highlight the need for global nuclear disarmament. As tension continue to rise between various nations, the probability of a major global conflict taking place in the near future is only becoming more of a reality. That’s why it’s more important…

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Bury Me, My Love and the emotional rollercoaster of making a video game

Bury Me, My Love creative director Florent Maurin walks through every step of the dev team’s very intense 18 months building the striking game about a Syrian migrant’s journey to Europe. … Source / Read More Author: Powered by WPeMatico Advertisements

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