Ubisoft has announced that Skull and Bones, its upcoming open-world pirate adventure, will now launch during the 2019 financial year (so between April 2019 and March 2020), rather than this year as originally planned.
Skull and Bones creative director Justin Farren offered a few more words on the delay in a post on the Ubisoft forums. “One year ago”, he explained, “we proudly announced Skull and Bones at E3 2017. Since then, we’ve been hard at work developing Ubisoft Singapore’s vision of the pirate fantasy while looking very closely at the feedback we’ve received on our forums and social channels. That continued feedback is vital – we want to build a community that shares the same excitement we have for Skull and Bones.”
Farren says the team is determined “to make this game right in order to achieve our ambition to deliver the ultimate pirate game set to thrill players at launch and for years to come” and that its goal “remains as clear as ever: build a shared systemic open ocean that captures the essence of the pirate fantasy and is full of activities.