Metroidvanias are a pain. The genre leads to obligatory repetition, often making things unnecessarily cumbersome. A few titles in recent years, such as Shadow Complex and Axiom Verge, have proved that precise execution – in addition to original ideas – are the way to convince naysayers like me. Dandara is a game that belongs in the same company. Released earlier this year on basically every platform (even iOS), Dandara’s the work of the Brazilian developer Long Hat House. The story… Read original at Eurogamer — https://www.eurogamer.net/articles/2018-11-08-the-mysterious-appeal-of-dandara URL of source article.