Recently we got the chance to have a chat with the composer of DONTNOD’s promising-looking Vampyr, Olivier Derivière. We got to discuss the manner in which he approaches his compositions, the intertwining of game development alongside the music, and how his passion for video games birthed a phenomenal composer for the industry. Let’s dive in.
Push Square: What influences did you look to when working on the soundtrack? Films? Other games? Books even?
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