While all eyes were on today’s launch of Star Wars: Battlefront, two of the key creatives behind Electronic Arts’ next game inspired by the sci-fi film franchise highlighted the final day of the Montreal International Game Summit. In a sit-down interview conducted by Execution Labs co-founder Jason Della Rocca, EA Visceral senior creative director Amy Hennig (pictured) and EA Motive general manager Jade Raymond discussed what it was like working on Star Wars, their philosophies of team management, and commonalities shared by indie and AAA developers alike.
Della Rocca began by asking about the creative process, specifically the process part of the equation. Hennig said she was an intuitive person, but at the same time can be “pretty anal retentive” about processes when she feels they’re important. Ultimately, she said developers need to balance their own intuition with a more structured, analytical approach to problems.
“If you just tackle problems from the one side, you’re kind of doomed,” Hennig said.