There is a special kind of halo around the things games do that they don’t really have to. The radio stations in GTA, or the fact that the GPS disappears when you go through a tunnel. The tinkle of shell-casings hitting the floor in a shooter that you would assume is too brisk and frowny for such distractions. The plaque you sometimes find by monuments on the battle royale island of Fortnite. These things don’t define a game, but they… Read original at Eurogamer — https://www.eurogamer.net/articles/2018-09-15-from-gta-5-to-zelda-i-love-a-game-with-a-day-night-cycle URL of source article.