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E3 2018: Sekiro: Shadows Die Twice is Making Big Changes to the Dark Souls Formula

Shedding some light.

When Sekiro: Shadows Die Twice was announced during E3 2018, we all naturally assumed it would be Dark Souls in Japan, but a recent preview from PC Gamer reveals that FromSoftware’s latest game is pretty far removed from what we’ve come to expect.

The publication was present during a press-only demonstration led by Yasuhiro Kitao. It reports that Sekiro was described as an action adventure game rather than an RPG; there are no classes, no stats, and no alternative weapons or armour. The death system is entirely different as well. Instead of returning to a checkpoint, you’ll be able to instantly revive yourself to strike back. Enemies will return to what they were doing before their battle with you, meaning this second go allows you to catch them by surprise.

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