Time limits are a much maligned bit of game design. A single level with a race against time is fine, Halo’s final warthog run or Call of Duty Modern Warfare’s desperate fight through a nuclear silo. But turn that into a whole game? People still argue over The Legend of Zelda: Majora’s Mask and Dead Rising. The creeping pressure is quite the stress, and finding a balance that still pays off people’s potentially lengthy investment should they fail to meet certain actions in time is evidently not easy. Minit’s solution is right there in the name and it’s magic.
Minit has a time limit, at the end of which you will die and lose your progress through the game’s world. Some things are kept but you’ll be starting from the last bed you slept in. What makes it work? You’re only sent back a mere minute in time. That sharp focus and tiny scale turns the time limit from just an obstacle and into a way to actively encourage the player. 60 seconds isn’t much to lose and so instead of a frustration, it’s a prompt to do things better, quicker and smarter next time. It pushes you to really engage with the world because, when every second counts, you’ve got to find every shortcut, every exploit and get very good at taking out or avoiding enemies. That self-imposed limit means the designers have to fill every space, every single screen with things to do as players will return again and again. Density over vastness.
This mechanic highlights so many of the problems in other game worlds, especially open worlds. Some games are so big, and yet we engage with such a small percentage of their space in a meaningful way. When time isn’t an obstacle, why not have miles and miles of samey fields? “More is better” is such a common characteristic of big budget titles and the result is big spaces, filled with repetitive content and scarcely anything memorable. Our interactions with so many gaming worlds is passive. Even when they’re pretty enough to make us stop and snap a screenshot we’re still not learning them or unravelling them. They just want to get us to the next item on a checklist.
Read original at Eurogamer — https://www.eurogamer.net/articles/2018-06-19-games-need-to-take-a-minit-and-think-about-their-huge-worlds URL of source article.
Once more, we close the book on yet another E3. Whether or not you feel like you saw what you wanted to see, it was certainly the annual spectacle we’ve come to expect. At the very least, we’ve seen some Death Stranding and as such, it seems we now have the video game version of Kevin Costner’s The Postman we’ve all quietly wanted for years. On top of all of that, we’ve got another batch of this week’s best deals to check over.
As usual, we’ve got deals that’ll work in the UK, deals that’ll work in the US and some deals that will work in both the UK and US, as well as presumably many other places. Let’s get started.
The vast GOG Summer Sale comes to an end this Sunday but the lovely folks over there have gone and sent us a few hundred game keys to give away to folks just like you. To be in with a chance of winning (and there’s a fairly good chance you’ll get something), follow the link below and enter.
Read original at Eurogamer — https://www.eurogamer.net/articles/2018-06-16-this-weeks-best-deals-god-of-war-xbox-game-pass-xbox-one-x-bundles-and-more URL of source article.